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UE: Game Character Sadhu (BREAKDOWN)

Hi guys,

Here's my breakdown of Indian Sadhu gaming character, model sculpted in zbrush for all textures are handpainted in substance painter, for hairs i used Xgen for creating hair card textures all cards are manually placed for rendering setup I used Unreal Engine it is quite fascinating for me because this is my first time i used real time rendering in game engine, hopefully they are clear,

Thanks for looking!

Zbrush_Screenshot

Zbrush_Screenshot

Zbrush_Screenshot

Zbrush_Screenshot

Zbrush_Screenshot

Zbrush_Screenshot

Zbrush_Screenshot

Zbrush_Screenshot

Zbrush_Screenshot

Zbrush_Screenshot

Zbrush Rudraksha Screenshot

Zbrush Rudraksha Screenshot

Substance painter Screenshot

Substance painter Screenshot

Substance painter Screenshot

Substance painter Screenshot

Substance painter Screenshot

Substance painter Screenshot

Substance painter Screenshot

Substance painter Screenshot

Substance painter Screenshot

Substance painter Screenshot

Hand Painted Skin

Hand Painted Skin

Unreal Basecolor

Unreal Basecolor

Low and High Poly Mesh

Low and High Poly Mesh

Low and High Poly Mesh

Low and High Poly Mesh

Low and High Poly Mesh

Low and High Poly Mesh

Low and High Poly Mesh

Low and High Poly Mesh

Unreal Setup

Unreal Setup

Skin (Master Shader)

Skin (Master Shader)

Skin Normal Map details

Skin Normal Map details

Muscles (Master Shader)

Muscles (Master Shader)

Pure Ref Reference

Pure Ref Reference